- Matches will be 5on5 infantry only
- The use of unlocks is prohibited
- The use of claymores and C4 is prohibited
- The use of mounted machine guns IS allowed
- Spawn-blocking IS allowed
- The use of cheats is strictly prohibited. Any player found to be using cheats or with current game bans will be banned from future Esports Heaven tournaments.
- The match can be paused when 1 or more players from the same team disconnect from the server. A pause can only be requested by the team where the player disconnected from, this should be applied by the serveradmin. Each team may pause the server once per round.
- The map list for this cup is:
* Strike at Karkand
* Sharqi Peninsula
* Mashtuur City
* Gulf of Oman
* Road to Jalalabad
Teams and Players
- Players must have their BF2_GUIDs registered on their team pages. Team captains will be responsible for ensuring all players have their GUIDs registered before the tournament begins.
- Only players with their GUIDs registered 24 hours before the start of a match are legible to play in that match. If a team uses a player not registered on their roster or registered with the wrong GUID, they will still be open to penalisation after the match, regardless of whether the other team has noticed before the match start.
- A player may only play for one team in a particular tournament. Any player breaking this rule will put both the teams they played for at risk of default loss. If, however, both teams agree on the player being allowed to play, this is fine.
- Players seen to be using unsporting, racist or inflammatory language will be penalised on a case-by-case basis and will also usually result in their teams suffering penalty as well.
Matches and Protests
- Both teams must agree on the server on which the match is to be played before the match time. If no server can be agreed upon 50/50 will be played for each round.
- Teams must be present on the designated server 15 minutes before the starting time of the match. Failure to do so will result in a default loss.
- In writing match protests, as much evidence as possible should be given in the form of screenshots (pb_plists, Xfire conversations, BF2CC prints etc) so that a fair decision can be made by the administrators of the tournament.
- The cup administrators reserve the right to judge protests on a case-by-case basis depending on the evidence provided by both teams.
Servers
- All servers must be enabled to record BF2 demos
- All servers must be streaming to Pbbans
- Servers must be configured with the following settings:
* sv.password "password"
* sv.internet 1
* sv.punkBuster 1
* sv.allowFreeCam 0
* sv.allowExternalViews 1
* sv.allowNoseCam 1
* sv.hitIndicator 1
* sv.spawnTime 15
* sv.ticketRatio 200
* sv.roundsPerMap 10
* sv.timeLimit 1200
* sv.scoreLimit 0
* sv.soldierFriendlyFire 100
* sv.vehicleFriendlyFire 100
* sv.soldierSplashFriendlyFire 100
* sv.vehicleSplashFriendlyFire 100
* sv.tkPunishEnabled 0
* sv.tkPunishByDefault 0
* sv.votingEnabled 0
* sv.autoBalanceTeam 0
* sv.teamRatioPercent 100
* sv.useGlobalRank 0
* sv.useGlobalUnlocks 0
* sv.maxPlayers 20
* sv.startDelay 30
* sv.manDownTime 15
* sv.endDelay 15
* sv.endOfRoundDelay 15
* sv.timeBeforeRestartMap 30
* sv.friendlyFireWithMines 1
Server decision:
* Only visible aspects of the connection quality are considered. These aspects are: ping, stability of ping, smoothness of movement, packet loss indicator value (if available).
* Any player not present on a server is considered to have ping 0 in all comparisons of the clans' connections as well as in all calculations of average pings.
* It is be up to the clans to agree on a single server to play on. If they cannot agree then the referee will pick the fairest server given the following:-
1. Esports Heaven considers pings to be 'equal' when the average pings of one team are no more than 125% the amount of their opponent.
2. If a clan only has lower average ping than it's opponent on it's home country server(s), they are deemed to have PING ADVANTAGE for their server(s) and all other servers should be used in preference.
3. If both clans have the PING ADVANTAGE for their proposed server(s), then the server with the smallest AVERAGE PING DIFFERENCE will be chosen.
4. As a last resort the referee can ignore the pings of any players with abnormally high pings due to routing/ISP problems when deciding on a server.
5. The referee can decide on a two-server match only if the advantages on the two servers give more equal circumstances than can be found on any single server.
6. A home country server is defined as being located in the same country as the majority of the clan's players who performed the server testing, regardless of their personal country preferences on Esports Heaven. Checks will be based on their ips connected to the server.





